
• Detective Puzzle-Mystery Game
• Made independently with Unreal Engine 5.6 in 2 weeks
• Portrays a full, non-linear narrative
• Featuring physics puzzles inspired by immersive sims
• All gameplay systems programmed by me!

Chrono-Detective is a puzzle-mystery game starring a nameless detective who explores an abandoned aluminum factory to search for clues leading to a girl who went missing one year prior. The case went cold, but new evidence points towards this location. Further investigation reveals dark secrets, an insane cult, and a powerful artifact which rewinds time!
Chrono-Detective was inspired by my favorite elements from immersive sims- Finding unique solutions to puzzles using known mechanics (such as shooting!), awesome stories, and meticulous investigation. I condensed those elements into this short, one-level package, and the design of this led me to make a first person puzzle game with shooter elements.







I made all of the game's mechanics myself using blueprints. These include destructible objects, a hit-scan weapon, rewinding time, and light dialogue system, and a journal which records evidence over the course of the playthrough. Below are some of these blueprints!
Destructible Objects
Crates, planks, and glass can all be destroyed with the player's gun. These objects can also be respawned with the time-travel mechanic.

Dynamic Physics Chains
Using a widget and a construction script, I can generate chains of any length which then work as physics objects. The chains can be broken at any of the links, respawn with the player's time-travel mechanic, and swing like proper physics objects.

Level Design Document

