• 2.5D Platformer made in Unreal Engine 5.4
 • Solo project, made in just 2 weeks 
 • Modelled, animated, and implemented all the game assets myself using Blender, Photoshop, and free online textures
 • Programmed 2.5 platformer gameplay using Unreal Blueprints, including a spline system for the player to follow, and a dynamic camera
 • Inspired by Klonoa: Phantasy Reverie Series
"Windmill Climb" is a 2.5D Platformer level, made in just 2 weeks! I modelled everything seen in-game using both Unreal's built-in modelling tools and Blender. I also programmed the game myself, modelled, rigged, and animated the stand-in character, and custom-made a few of the textures used. 
I only had 2 weeks! Originally, I wanted to do a whole island village leading up to the windmill, but I quickly scoped down to just the windmill. A circular building is a perfect fit for a 2.5D platformer, and takes advantage of the unique perspective to create interesting challenges you can't quite do in a regular platformer. 

Here are some of the gameplay Blueprints I put together for this game! These two are specifically the camera which follows the player around the radius of the windmill, and the general player controller which follows a spline!
Screenshots
Process & References
Some of the props I modelled in Blender!
Some of the props I modelled in Blender!
Early screenshot of the spline path as a tool
Early screenshot of the spline path as a tool
Earlier screenshot of the bottom floor
Earlier screenshot of the bottom floor
How the windmill looks without the walls. You can see here the 3D path the player follows!
How the windmill looks without the walls. You can see here the 3D path the player follows!
Very early gameplay concepts. I quickly cut down the scope, and only did the windmill.
Very early gameplay concepts. I quickly cut down the scope, and only did the windmill.
Early ideas for how the gameplay might work. I decided to just go with basic 2.5 platforming to start, for scope.
Early ideas for how the gameplay might work. I decided to just go with basic 2.5 platforming to start, for scope.
Windmill References
Windmill References

You may also like

Back to Top